Hands-on: Scrivener 2.0

The iPad forced Scrivener, a great Mac writing app, out of my workflow. I’ve been using various writing tools for the iPad pretty much exclusively, and there wasn’t a need for Scrivener in the process. Now, new features introduced in version 2.0 have earned Scrivener its place back.

Big Feature Number 1: Sync with External Folder

This feature alone was worth the $25 upgrade fee. As you’d expect, it lets you, well, sync with an external folder. The intent here is for you to use a service like Dropbox as your sync folder, although you don’t have to. When you sync a Scrivener project it creates subfolders with the bits that make up a project — a Scrivener project isn’t a single file like a Word (s msft) document; instead it’s a package made up of  files — be it text files as part of the manuscript, or images or PDFs for your research.

When you set this project to sync, it’ll create subfolders for all those nested bits, and you can edit them on any computer that has access to that folder and can edit the text files. This is a fantastic feature for use with iPad editing tools. I’ll export all my current projects to Dropbox. When I edit the project on the iPad, it’ll auto-sync when I open the project up in Scrivener. Also, text files created in the sync folder will auto import. All my TAB stuff goes into one project, so if I create a new article on the iPad, it’ll get imported. This feature is also very handy if you’re collaborating on a project with another Scrivener user.

Big Feature Number 2: Create E-books

Creating an e-book from your work has been somewhat challenging up until now. Open-source tools like Sigil can create e-books, but my experiences with it showed me it’s not for the faint of heart. It’s probably not something the average writer is likely to want to deal with. When Apple recently introduced ePub exporting in Pages, I felt it was the first e-book creation tool average users can work with. Now, Scrivener can create both ePub and Mobi-formatted books.

I haven’t played with this feature much other than to export a project and view it on my iPad and Stanza (s amzn) in OS X, but, it worked, and looked quite good. I did notice the iPad was a little more font-sensitive than Stanza (it didn’t see all the font overrides I set in Scrivener). Using the supplied novel template I also noticed that the table of contents were auto created.

I haven’t tried to send a compiled e-book off to one of the self-publishing services, so I have no idea how well that aspect works.

Not-so-big Features

Better Academic Usage

My experiences using Scrivener for academic work were frustrating. While it was great at storing research, getting Scrivener to bend to MLA formatting just wasn’t worth the hassle. Now, Scrivener includes templates for MLA and other academic standards. There are also now presets for things like block quoting that really help alleviate some of the frustration of formatting.

Also greatly improved is footnoting. Footnotes (and comments) now appear in the Inspector rather than in-line. The combination of these two improvements makes Scrivener a more appealing tool for student use.

Better Outlining

Most of my work doesn’t involve outlining. That said, there are some impressive new additions to outlining in Scrivener. The biggest one for me is custom columns. I live or die by word counts, and now the outline view can show the word count for all my drafts. I can also add columns for progress to a target word count, modified date, etc. This is especially handy for files like my TAB binder, which can become very congested.

Collections

This is going to be the feature I’m glad was included later, even though I don’t currently use it. Basically, collections let you grab scrivenings without changing their place in the overall structure. If you’re working on a large manuscript and you’ve identified scrivenings that are to be the focus of the day’s editing, you can drag those into a collection and not screw up their position. I haven’t figured if there’s a way to create a smart collection based on keywords. I can easily see using this as a to-do list.

Conclusion

Scrivener 2.0 was one of my most-anticipated upgrades this year. It hasn’t disappointed me. The folder sync feature is a boon to us iPad users and lets me use Scrivener as the Grand Central Terminal for my writing. The upgrade is $25 and the full version is $45. It’s a tremendous bargain for such an awesome writing tool.

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World of Warcraft Cataclysm Review

Azeroth is sundered! A dormant dragon awakens. A colony of dwarves lose their ancestral home and need a hobbit to get it back — oh wait, sorry, wrong fantasy series. While Cataclysm ($39.99) is World of Warcraft’s third expansion, the overall changes to the world make this more like WoW 2.0, or, at the least WoW 1.5. What’s nice is a lot of the changes will be available to all current subscribers, even if you don’t buy the expansion.

What You Get For Free

As part of the — wait for it — Cataclysmic event that sundered Azeroth, almost every area in the game has seen its geography change; the only unchanged areas are the ones from the previous two expansions. An ancient dragon, Deathwing, has risen from within the world, and his hatching effected something similar to the movie 2012, only with better acting.

Blizzard has also learned from past mistakes and greatly streamlined leveling your character. Previous quests involved a gigantic amount of running around for little reward; now the quest hubs are gathered closer together and the game does a much better job at guiding you along your path.

New Starting Areas

Blizzard has introduced two new races: the Worgen (a lyncanthropic race) and the Goblins (short little green men with a love of explosives). Each race receives their own new starting area for new characters, complete with new and improved beginner quest mechanics. Each starting area takes about 5-6 hours to complete before you can enter the main game.

Of the two new areas, I enjoyed the Goblin one the best. Blizzard does well when it lets its irreverence and sense of humor shine, and the Goblin area is lighthearted, fun, and full of explosives. The Worgen area is much more serious. You’re cursed to become a lycan and during the starting experience you’re fighting to take back your city. Which would you rather do: watch the game fight a huge battle for you (your involvement in this epic event is limited), or roast zombies on a pair of rocket boots? I’m going with rocket boots, every time.

The Worgen area also shows an odd lack of polish by Blizzard’s standards.  Usually when there’s an epic battle at the end of a quest line, the game shows a “next battle in 10 minutes” popup so you know you should hang around for a few, or maybe see what the baby has been crying about all this time. There isn’t one in the last battle for the Worgens, and it’s easy to get thoroughly confused about what you need to do.

Raised Level Cap and New High-Level Areas

Cataclysm raises the level cap from 80 to 85, and it’s a much shorter journey to max level than in previous expansions. We were seeing “server first” announcements for level 85s less than 24 hours into the expansion launch, and even with my slow-paced leveling my character was 85 in less than a week. Previous expansions took me several months to reach max level. Frankly, I wasn’t upset at how quickly it happened. I enjoy the game more without the need to grind out levels, and taking new characters through the revamped zones is keeping me occupied.

There are roughly seven new zones in Cataclysm, a slight reduction in the number of new areas usually included in a new expansion. I found two particularly notable: Vashj’ir is an entirely underwater area, and Uldum is basically the plot of the three Indiana Jones movies rolled into one quest line. In Uldum, Blizzard again shows its sense of humor, and it’s my favorite of the new areas.

One drawback to the new areas, though, is how Blizzard has phased the zones. In Wrath of the Lich King, the previous expansion, Blizzard introduced phasing as a way of having your adventure area change as you completed quests. A town might be intact during one part, but destroyed later on in the story.With Wrath, the phasing was limited to a couple of high-end zones. In Cataclysm, it’s much more prevalent. Unfortunately, if you’re not on the exact same point in the story as a friend, you won’t be able to play with them. A friend of mine and I were “out of phase” and it was simply because I had accepted two more quests than she had. As a result, Cataclysm is likely to feel a lot more like a single-player game than an MMO at times.

Playing Well With the Mac

Blizzard has always released its products simultaneously for Mac (s aapl) and Windows(s msft), and Cataclysm is no different. Since it’s a native build and not a port using Cider, it runs very well on the Mac. I played through the entire expansion using a mid-2009 13-inch MacBook Pro with the Nvidia (s nvda) 9400M chip, and even with that anemic graphics processor it ran very well. I experienced no crashes or unusual hangups, although the main cities can drag your frame rates down.

Verdict

I like that rather than tack on more “previously undiscovered” zones to the game, Cataclysm focuses on the continents that launched six years ago. Other MMOs (I’m looking at you, EverQuest) have added so many new areas, that it becomes a little ridiculous. The hard mode in Cataclysm dungeons, called Heroics, are indeed fairly hard and require more player skill to complete than players will be used to — Wrath’s Heroics were fairly tame and a lot of us got lazy.

Highs: Big changes to the WoW game world, for all players.

Lows: Phasing takes quite a bit of the multiplayer out of this MMO.

If you’ve got a character that can take advantage of the new high-level zones, Cataclysm is a lot of fun. But even if you’re not a current subscriber, this is one of the best times to start playing. With the revamped low-level requiring only an active subscription, and with lots of old players creating new characters, there’s a ton of new people running around to play with, which is the point after all.