Dungeons and Dragons embraces Free to Play model

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Today, Wizards of the Coast announced that the next version of Dungeons and Dragons (officially called DND5e, unofficially DND Next) will be free to play. Sorta. In a way, Wizards has embraced the Free to Play model a lot of MMOs use. In these MMOs, you can usually play a base class to a given level cap but to go beyond a level, or play different classes, you need to pay.

On July 15th (ish) along with the Starter Edition, Wizard will release a free PDF that’s basically the rules you need to play and the base classes (cleric, fighter, rogue, wizard) to level 20. If you want to play what they call an advanced class (Barbarian, Druid, Paladin, etc.) you will need to buy the Players Handbook which comes out a month later. The Basic Rules also have most of the equipment and some monster info so DMs can get their campaign up and running.

I think this is a great idea and also gets around the big problem I have with the 5E release: the timing. When 4E launched, I could by a nice little boxed set with the core rules. This time, they are staggering the Player’s Handbook, Monster Manual, and DMs guides by roughly a month each.

The other reason I think this is a great idea is it gets people to play and try out the new version of DND for free. I think 5E is far superior to 4E for reasons I’ll cover in a future post. Basically. 4E was a vey complex system. My character sheet was usually 7 pages long and half the skills were a reaction that required some type of event to trigger it. The fifth edition feels more like the 2nd edition, which was my favorite edition.

 

 

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Gibson Memory Cable

Gibson Memory Cable-1

Gibson recently announced the Memory Cable, a $99 guitar cable that records up to 13 hours of audio onto a mini-SD card. It’s a pre-amp recorder so you won’t get your amp signal. I think this would be great for recording how you sound on stage or in practice. It’ll be a clean sound, so you can reamp it. That said, I think recording clean and listening back is a great way to hear how you really sound.

ComiXology and the Curious Case of the App Store

I’ve long thought of ComiXology as the Amazon of comic books. It became a truer statement when Amazon bought Comixology a few weeks ago. Andy Ihnatko summed up my inital reaction with this Sun Times post in which he said:

“I’m hoping that this ultimately ends with ComiXology making comics on Kindle better, and not Amazon making ComiXology’s comics … like Kindles.”

This week, Amazon dropped one hammer by removing in app purchases from the ComiXology app. Now, ComiXology behaves exactly like the Kindle app: you have to go outside the app to purchase content.

Some background on the matter at hand

In July 2011, Apple began enforcing in-app purchasing restrictions for e-reading apps. The Kindle, Kobo, and Nook apps released new versions that removed bookstores from their iOS apps. These restrictions said that 30% of any in-app purchase (IAP) went to Apple. Some people viewed this as Apple collecting a rent, similar to the rent a brick-and-mortar store pays. The other end of the spectrum had people feeling like Apple was acting akin the Corleone family, where they simply “didn’t want anything bad to happen to the developers app.” My opinion was that Apple was taking the view that any exception granted opens a can of worms they don’t want to deal with.

Policies work best when they are applied to everyone equally. In this case, everyone is treated equally by Apple. If you offer an IAP, pay Apple 30%. I don’t generally have a problem with this policy but almost three years later it’s still a little jarring when I have to quit the Kindle app and go to Safari to buy an ebook.

In this Tech Hive article Moises Chiullan has this quote from Chip Mosher, ComiXology’s VP Communications & Marketing:

“As we move to complete the acquisition with Amazon, we are shifting to the web-based purchasing model they’ve successfully used with Kindle, which we expect will allow us to strike the best balance between prices, selection and customer experience.”—Chip Mosher, ComiXology

IAPs work for me because it limits the sites that have my credit card and I can buy a couple of gift cards to Amazon or Apple to use as an allowance of sorts. In this case, the balance of customer experience has not tipped in my favor.

Changes to ComiXology

Comics are a somewhat unique form of content to consume. For the most part, comics don’t take as long as say, Game of Thrones, to read a volume of. In my case, I’d buy the first comic in a series and when I got to the end of it, ComiXology nicely told me there were more issues in the series and did I want to purchase it? This was incredibly convenient for me, but perhaps not so convenient for my bank account. The one saving grace is that I don’t generally buy a lot of comics – enough $2.99 purchases and soon you’re taking about real money. In my case right now, about one purchase – but it was certainly nice to have. If it was a series that’s in the middle of its publishing run I could tell Comixology to auto-purchase the new issues.

Now, when you reach the end of a series of which you don’t own the next issue, Comixology simply stops. There’s no clue there are any more issues; not even a hint to go to the ComiXology web site and purchase it. It simply has a button “back to Library.”

I don’t foresee ComiXology’s changes affecting how I buy comics. I’ve always thought long and hard about any comic I buy anyway. Going to a website as opposed to an app isn’t likely to change the amount of comics I purchase. The big problem, though, is ComiXology’s site doesn’t have a lot of search refinements. As a consolation prize for removing IAPs, ComiXology credited everyone’s account with five bucks. I figured I could buy about 5 $.99 comics. I went to the Top Sellers page, but I couldn’t sort by price or average rating. This is something that I’m a little surprised that ComiXology doesn’t offer.

The Apple morality clause

In that same Tech Hive artile, Moises states something that has been on my mind for a while:

ComiXology also found its content running afoul of Apple’s rigid guidelines about what could be sold through the App Store. Take the case of the series Sex Criminals, banned from being sold through the in-app purchase feature on ComiXology, and yet, still available for sale within Apple’s own iBookstore.

Remember that line I had earlier about policies working best when they are applied to everyone equally? This is a case where Apple violates their own policy of acceptable content they hold developers to. It’s absolutely ludicrous for Apple to ban something from a 3rd-party developer’s app while selling it on the Apple store. Note: This fell off my radar screen after it happened and I can’t find out if the decision was ever reversed.

The problem gets even worse. A quick search through the iTunes store yields plenty of erotic fiction, unrated movies, and season one of the Starz show Spartacus, which has the rare scene where there isn’t a decapitation or a naughty bit doing the things that naughty bits do.

There are many things I think Apple does very well, but this is one thing with Apple that drives me nuts. If they don’t want adult content available on their platforms, fine. Just don’t also sell it through your own in-app store.

Is this problem solvable?

In the case of ComiXology, they had two problems: Apple taking a 30% cut and the worry that another comic would run afoul of Apple’s censors.

Apple eliminating (or even reducing) the 30% cut, well, isn’t really going to happen. The issue surrounding most ereaders is that they are middlemen in the distribution chain and the margins probably aren’t there to give Apple a 30% cut. Back to my comment about policies, if Apple created an exeception for resellers you possibly have the problem of a lot of developers trying to get lumped into that. Apple will continue to stick to thier belief that they get 30% of anything bought on an iOS device for consumption on an iOS device. By and large, I don’t have a problem with this. If a game developer releases an expansion for an iPad game, Apple should get their cut.

Apple being the final arbiter of content is a thornier issue. While this is something that I’m not overly fond of, I think I’d like to see what would happen if Apple didn’t curate this content. The mens rooms of truck stops comes to mind.

The best solution is probably the one ComiXology took: decide that paying 30% for the headache of them curating their content was too much.

Now lets just hope Apple doest take away the ability for apps like Amazon and Comixology to download content from outside the app store. I doubt that will ever happen, though.